Spec ops the line xbox one4/19/2023 It keeps you on your toes, that's for sure. The same goes for the vision-obscuring sandstorms, which makes shooting enemies a case of picking out silhouettes in a swirling gritty vortex, without being able to call upon Lugo and Adams for support. The sandy bits are largely pointless then, but no less spectacular despite their prescribed nature. These are primarily scripted moments, and are even pointed out to you when you hit the squad command button. Issuing commands to your squad is a snap and adds a little bit of strategy to firefights beyond shooting from cover and there are some superb memorable set-pieces, boasting a blend of action and those much-vaunted moral posers.Īll of that sand also has its role to play in The Line, yet for the most part this involves shooting out large windows to drown enemies in huge avalanches of the stuff. There's a little bit of texture pop-in now and again, but overall The Line is a good looking shooter. It's a game that could have easily looked incredibly boring with so much sand dominating the landscape, but it's actually a visually interesting game that has a surprising amount of variety. Once you've got used to that minor control hiccup, there's a lot to like about Spec Ops: The Line. It's not broken by any means, but it just never seems to work in a pinch. Normally, leaping over a wall is a simple case of tapping your sprint button, but when you desperately need to take evasive action – let's say when there's a grenade threatening to blow your legs off – you'll often end up rifle-butting the obstacle in question rather than gracefully jumping over it. Chief among these is the assignment of the ability to vault over cover to a single button that also doubles as your melee. We're pretty well-versed in the art of the third-person shooter, but had to dial down the difficulty level during one particularly interminable rough spot that almost succeeded in completely ruining the experience of playing Spec Ops: The Line, while highlighting the game's flaws in the process.Īs third-person cover shooters go, Spec Ops: The Line is a fine example, but it's not without its niggles. It's somewhat jarring when the majority of the game is a comparative cakewalk, and the escalating final chapters slap you straight in the face with waves of aggressive enemies and drawn out checkpoints, especially as what precedes this final section is so comparatively well-paced. A breeze at the easiest difficulty level, The Line is also a rather straightforward cover shooter that happily plods along for the first two thirds, before stepping up the challenge considerably for the game's final act. As it is, The Line is actually a remarkably well made game, with only a few minor irritants that can occasionally create frustration. Much has been made of Spec Ops: The Line's moral choices, and it's these decisions along with a compelling story that prove to be the primary draw in what could have otherwise been a rather generic military shooter. What follows is a twisty-turny narrative that'll see the loyalty of Walker's squad stretched to its limits, as events conspire to tear the trio apart. Lugo, Walker must fight his way to the top of Dubai's tallest tower making tough choices along the way. With the help of his loyal squadmates, Lt. Set amid a ruined Dubai buried deep in the sand and vast undulating dunes, you're strapped into the army boots of Captain Martin Walker, as he seeks to track down his old comrade Colonel John Konrad and his rogue Damned 33rd squadron. If you needed any further convincing of that fact, then perhaps Spec Ops: The Line can be of some assistance.
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